Hungary, where I learned about SFZ internals
It’s quite a coincidence how the first meaningful SFZ tutorial I found in youtube is made by a Hungarian. I’m visiting Hungary at the moment for other business matters, and I just happened to be killing time during the night, when I found this video tutorial for using Garritan’s Aria player to sample instruments.
(He’s just using Garritan to play the samples, so don’t let that “scare” you)
After seeing the video, I learn that sfz is like a markup language like html or ini files. Prior to this, I have never even thought about loading sfz files in a text editor (just loaded one now in SciTE). So unlike sf2, sfz files themselves do not contain audio, but instructions or mappings on how to handle audio files located elsewhere. I had always though that the wav files in the “samples” folder in the Sonatina Symphonic Orchstra was just there for curious people who want to tweak it. They’re actually the files loaded in the DAW. I even did not notice that the sfz files themselves are too small to contain audio data. Thanks to synthfont working smoothly.
Back to Hungarians, I also appreciate how, in general, they seem knowledgeable about music or musicians. I was having dinner with a group of biologists and the conversations eventually lead to wine, cars and then to artists like Edvin Marton and local groups, how many independent musicians are great in doing covers but bad with their own compositions (sorry to the indies out there), and how you can enjoy even a “bad” song once you play it with an instrument.
Elsewhere in Europe mealtime conversations lead to sports, gym, the weather or outdoor activities … hmm …
Anyway, for those interested in building sfz files, here is the reference from Cakewalk: